Value | Meaning |
---|---|
TILE_LAYER"tilelayer" | The Default one, a data structure holding tile mapping information. |
IMAGE_LAYER"imagelayer" | A simple layer, containing only an image to be rendered above or below the tile layers. |
OBJECT_LAYER"objectgroup" | A layer used only to hold data to be used within the gameplay implementation |
TileLayers representations which can be found from Tiled.