| Value | Meaning |
|---|---|
| TILE_LAYER"tilelayer" | The Default one, a data structure holding tile mapping information. |
| IMAGE_LAYER"imagelayer" | A simple layer, containing only an image to be rendered above or below the tile layers. |
| OBJECT_LAYER"objectgroup" | A layer used only to hold data to be used within the gameplay implementation |
TileLayers representations which can be found from Tiled.